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HomeTech Articles > Physics of Racing Series

Guest Technical Article:

The Physics of Racing Series
Brian Beckman

Physics of Racing Series

Part 1: Weight Transfer
Part 2: Keeping Your Tires Stuck to the Ground
Part 3: Basic Calculations
Part 4: There Is No Such Thing as Centrifugal Force
Part 5: Introduction to the Racing Line
Part 6: Speed and Horsepower
Part 7: The Traction Budget
Part 8: Simulating Car Dynamics with a Computer Program
Part 9: Straights
Part 10: Grip Angle
Part 11: Braking
Part 12: CyberCar, Every Racer's DWIM Car?

Part 13: Transients
Part 14: Why Smoothness?
Part 15: Bumps in the Road
Part 16: RARS, A Simple Racing Simulator
Part 17: "Slow-in, Fast-Out" or, Advanced Analysis of the Racing Line
Part 18: "Slow-in, Fast-Out" or, Advanced Analysis of the Racing Line, Continued
Part 19: Space, Time, and Rubber
Part 20: Four-Point Statics
Part 21: The Magic Formula: Longitudinal Version
Part 22: The Magic Formula: Lateral Version
Part 23: Trail Braking
Part 24: Combination Slip
Part 25: Combination Grip
Part 26: The Driving Wheel, Chapter I

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