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The Physics of Racing SeriesBrian Beckmanbrianbec@microsoft.com
Part 1: Weight TransferPart 2: Keeping Your Tires Stuck to the GroundPart 3: Basic CalculationsPart 4: There Is No Such Thing as Centrifugal ForcePart 5: Introduction to the Racing LinePart 6: Speed and HorsepowerPart 7: The Traction BudgetPart 8: Simulating Car Dynamics with a Computer ProgramPart 9: StraightsPart 10: Grip AnglePart 11: BrakingPart 12: CyberCar, Every Racer's DWIM Car?Part 13: TransientsPart 14: Why Smoothness?Part 15: Bumps in the RoadPart 16: RARS, A Simple Racing SimulatorPart 17: "Slow-in, Fast-Out" or, Advanced Analysis of the Racing LinePart 18: "Slow-in, Fast-Out" or, Advanced Analysis of the Racing Line, ContinuedPart 19: Space, Time, and RubberPart 20: Four-Point StaticsPart 21: The Magic Formula: Longitudinal VersionPart 22: The Magic Formula: Lateral VersionPart 23: Trail BrakingPart 24: Combination SlipPart 25: Combination GripPart 26: The Driving Wheel, Chapter I
Physics of Racing Series, FAQ
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